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3DMark 11 Pro 1.0.2

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3DMark 11 Pro 1.0.2

Post by Admin on Wed Jun 08, 2011 6:24 pm

3DMark 11 Pro 1.0.2









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3DMark 11 is the latest version of the world’s most popular
benchmark. Designed to measure your PC’s gaming performance 3DMark 11
makes extensive use of all the new features in DirectX 11 including
tessellation, compute shaders and multi-threading. Trusted by gamers
worldwide to give accurate and unbiased results, 3DMark 11 is the best
way to consistently and reliably test DirectX 11 under game-like loads.
Designed for testing DirectX 11 hardware running on Windows 7 and
Windows Vista the benchmark includes six all new benchmark tests. The
Basic Edition is free to use and allows an unlimited number of
benchmark runs without registration or expiry. Upgrading your Basic
Edition to the Advanced Edition unlocks all presets, benchmark looping,
custom settings, unlimited online results storage, offline results
management and much more. Professional use unlocks all features
including custom testing options, unlimited test runs, automation and
priority customer support.
3DMark 11 Professional Edition is the only edition licensed for commercial use.


On the BASIC tab you can select which preset to run and choose whether
to run just the tests, just the demo or the complete experience.
Running the complete experience will take 10–15 minutes depending on
the system.
The ADVANCED tab lets you create custom benchmark settings. Note that
benchmarking with custom settings will not produce a 3DMark 11 score.
Nevertheless, there are many times when using custom settings can be
useful for measuring your system’s performance.

The SELECTION panel lets you choose which parts of the benchmark you
want to run. The SETTINGS panel lets you choose settings for various
factors that influence the quality and weight of the benchmark loads.
For all settings with a slider, moving the slider to the left lowers
the quality and lessens the load while moving the slider to the right
increases the quality and processing required.

• Resolution. Changes the rendering resolution. When using a resolution
with an aspect ratio other than 16:9, the benchmark runs in a 16:9
letterbox.
• MSAA Sample Count. Changes the sample count used in multi-sample
anti-aliasing. A sample count of 1 means that no anti-aliasing is
performed.
• Texture Filtering Mode. Changes the filtering mode used when sampling
textures. Anisotropic filtering provides better quality but requires
more processing.
• Max Anisotropy. When anisotropic texture filtering mode is selected,
this control sets the maximum filtering anisotropy. Larger values give
better quality but requires more processing.
• Tessellation Detail. Adjusts the tessellation factors in all
tessellated content. Higher values increase the amount of geometry
detail generated with tessellation and the amount of rasterization work
performed.
• Max Tessellation Factor. Sets the limit where all tessellation
factors are clamped. Higher values increase the level of detail
especially in objects near the camera.
• Shadow Map Size. Adjusts the size of shadow maps. Higher values
increase the quality of shadows but require more processing for shadow
map generation and shadow map sampling.
• Shadow Cascade Count. Sets the number of shadow cascades used in
directional lights. Higher values increase the quality of shadows from
directional lights but require more processing for shadow map
generation and shadow map sampling.
• Surface Shadow Sample Count. Sets the number of shadow map samples
used when rendering surface shadows. Higher values increase the quality
of surface shadows but require more processing.
• Volumetric Illumination Quality. Adjusts the ray marching step count
used when computing volumetric illumination. Higher values increase the
quality but require more processing.
• Ambient Occlusion Quality. Adjusts the number of depth samples taken
per pixel when computing screen space ambient occlusion. Higher values
increase the quality but require more processing.
• Depth of Field Quality. Adjusts the resolution of the bokeh texture
splatted on out of focus areas of the rendered image. It also adjusts
the circle of confusion radius threshold for splatting bokehs based on
half or quarter resolution source image. Higher values increase the
quality but require more processing.
• Color Saturation. Adjusts the color saturation of rendered images. It does not affect the rendering workload.
• Loop. Runs selected content in loop. It does not affect the rendering workload.
• Demo Audio. Enables sound and music in the demo. It does not affect the rendering workload.
• Window Mode. Runs selected content in window mode.
• Vertical Sync. Enables synchronization of the frame buffer with the
monitor’s vertical refresh rate. This eliminates screen tearing but can
also decrease the frame rate.
• Triple Buffering. Enables triple buffering of rendered frames. This can improve the frame rate when vertical sync is enabled.
• Wireframe. Renders the selected content using lit wireframe models.

3DMark 11 requires DirectX 11, a DirectX 11 compatible video card, and Windows Vista or Windows 7.

Size: 286MB

Homepage


Code:

http://www.3dmark.com

Download Links:

Code:

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